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   jamesprimate on March 24, 2017, 09:39:42 AM:

the game was originally made for keyboard controls actually! some people prefer the controller, but I still play on the keys mostly. Probably out of habit.





   jamesprimate on March 24, 2017, 06:37:36 PM:

they taste terrible!





   jamesprimate on March 25, 2017, 05:00:51 AM:

So... hi ! I'm one of the early supporters of rainworld. I also happen to be a bit of an artist, and I'd like to send some love Smiley with a little fanart. I hope you guys like it Smiley !




:O :O :O Thats gorgeous, thank you!! if youre on twitter, tweet this at me and ill gladly RT and get it some views


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Also, after barely surviving a long stretch of the level, I entered a room where the rain killed me instantly. The thing is, there was no rain outside. I am not sure if this is a bug or a feature.

HMMM that sounds like a bug. Can you email me more details to james[at]videocultmedia.com and ill look into it? Thank you!!  Gentleman





   jamesprimate on March 25, 2017, 07:28:52 AM:

Miros Birds!  Perhaps you'll catch the art reference





   jamesprimate on March 25, 2017, 10:29:01 AM:

Adult Swim said on Twitter that the game would be coming to GOG



ohhhhhh man Christian is so ahead of me at this point, lol. I didnt know the GOG and Humble store info was announced yet. Tweeting it now





   jamesprimate on March 26, 2017, 07:40:17 AM:

added to the bug list! thank you!





   JLJac on March 26, 2017, 01:13:43 PM:

Current mood:  Shocked





   jamesprimate on March 26, 2017, 07:34:25 PM (Last Edit: March 26, 2017, 08:30:04 PM):

Got it from Humble, didn't receive any email with any key. What's happening ?

my bad! there was one batch of humble pre-orders that hadn't gone through. should be fixed now. thanks for telling me!


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James, I hope this crazy emergent lizard behavior still in. It sounds awesome. It reminds of those stories Derek Yu would tell about the unexpected stuff that would happen in Spelunky

http://steamcommunity.com/app/312520/discussions/0/135512555423704858/#c135512555425077359

it was a while ago, but i dont think we changed it!





   jamesprimate on March 27, 2017, 07:34:53 AM (Last Edit: March 27, 2017, 08:14:50 AM):

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James ate you happy with the review? Undecided

yeah, actually! i mean if we were aiming for review scores this game certainly never would have been made. its entirely some weird, personal, arty experiment, with all the baggage that entails. the fact that anyone is looking at ALL is amazing.

we've had some incredible high praise from people who really understood what we were going for with the game and were able to take it on its level and see past the rough edges, and unsurprisingly we've also had some dings from reviewers who didnt have the patience to spend 60hr wandering around in some terrifying, occasionally impossible lost land. and thats 100% okay, because the game is both of those!

from my perspective, id vastly prefer that the right person buy this and play it deeply because it resonates with them than 10 randos buying it because of some number rating.





One thing I will say though is that from some of the big site reviews its pretty clear that a number of reviewers didnt make it out of the first region. I completely understand time constraints and definitely this game is a lot to deal with if you are a journalist under deadline (and certainly were low on the totem pole of reviews to invest time in), but even so it would be reviewing the game based on experiencing like... 3% of the games content. Which, idk, seems a bit strange of a position to be making bold proclamations and rigid numbered reviews... but we arent the first to experience this situation and ceraintly wont be the last

edit: lol, and apparently im not alone in thinking this:

https://twitter.com/EightBitDylan/status/846387991996239872





   jamesprimate on March 27, 2017, 08:07:31 AM:

GOG and humble should be up on launch day!





   jamesprimate on March 27, 2017, 09:00:14 AM:

honestly though, its pretty hard to complain when this is the BAD review

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Rain World is astonishingly good-looking and absurdly cruel, a 2D action-platformer that thrills almost as often as it makes you throw down the controller in despair.

i mean this is basically the review of my dreams, lol





   JLJac on March 27, 2017, 12:42:51 PM:

Woah these reviews are mixed! The best ones are amazing and the worst ones are brutal Shocked Yeah the game is unfair, that's true - and yeah, we'll definitely be trying to smooth out the experience a bit. Adding more shelters would probably make a big difference for example. Need to have this crazy mix of input cool down a bit before making decisions though!

I actually have no idea what happened to the polygon reviewer - there isn't any mechanic that sets you back further than where you started to my knowledge! It seems to me they just had a really sour experience with the game - we've seen the same thing with streamers, some have a bit of luck, figure some things out, feel rewarded and appreciate it. Others have bad luck 5 times in a row, fail to figure some key element out, get frustrated early on and (understandably) gets into a mood where they can't really appreciate it even after they actually get to move forward. That said I think their frustration is real and valid of course, and it's still 100% on us! Work ahead, but for now let's just see where stuff is as the dust settles!





   jamesprimate on March 27, 2017, 02:29:56 PM:

ive asked about this and was told its because the store page wont go live until release day, tomorrow. check back then, and if it doesnt work please let me know!





   jamesprimate on March 27, 2017, 08:31:10 PM:

GOOD LUCK LITTLE SLUGCATS! <3





   jamesprimate on March 27, 2017, 09:16:55 PM:

ohh! Sequence breaking already!

If you go the Drainage System route, you'll skip some of the early tutorialization, which is perfectly fine for a seasoned professional such as yourself. Also its a bit higher difficulty route, but very possible! The streamer 8BitDylan was able to make it through this route pretty well.

Drowning is definitely a concern. One thing to note is that pressing the *swim* button decreases the breath noticeably, so my advice would be to calmly swim through the sections as best you can for maximum underwater distance.





   jamesprimate on March 27, 2017, 10:13:32 PM:

GoG version is still missing ! I understand it's live on Steam. Any updates on that ?

as i understand it, GOG should go live when they wake up tomorrow and press the button

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I'm okay with crawling slower (assuming it's got a sneak advantage), but it is pretty counter-intuitive: Animals are supposed to run faster on all fours!

crawling is actually the sneaking mechanic! quieter and less visible to predators. but also, as you note, slower





   jamesprimate on March 28, 2017, 04:19:06 AM:

thank you for your kind words, friends!

if you'll pardon a request: for those of you who are enjoying our little rainy world, Id like to encourage you to write Steam / PS4 reviews! Launch day is super huge for us ofc, and getting past the "i died it was too hard 0/10, 0.2hrs played" crowd is going to take our supporters speaking out. TY!!  Gentleman





   JLJac on March 28, 2017, 12:18:10 PM:

I've been following this game for years and I unfortunately have to side with many of the complaints voiced by others in this thread and those on negative reviews. There are many mechanics that need to be addressed before more positive reviews come in. Everything to be addressed has already been mentioned, so I won't repeat, but James & Joar, I do hope you are taking the valid, well-thought-out criticisms (not the "i died it was too hard 0.2hrs played") to heart, because I want nothing but your game to succeed, rather than only appeal to a very limited crowd.

Believe me, we're in 100% sponge mode soaking all this up and making plans right now!





   jamesprimate on March 28, 2017, 09:49:57 PM:

WOO LAUNCH DAY OVER!! And now the great patching begins...

im so stoked to see people working their way through the learning curve and starting to work as a community. i think this is going to be a lot of fun  Coffee





   jamesprimate on March 28, 2017, 10:44:49 PM:

Yep, i think this is totally valid, and were considering ways of changing it up in the first patch.

it was introduced as a way of preventing people from just quitting and restarting scot free when the going gets tough, but its unnecessarily punishing and there are obviously a million reasons that a person might have to quit and restart other than that they want to game the system.