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   jamesprimate on March 15, 2017, 03:39:27 AM:

ohhh Killscreen Gareth coming through with some choice shots from the media asset pack:
https://twitter.com/JumpOvertheAge/status/841953740248739842

https://twitter.com/JumpOvertheAge/status/841960507590508544





   jamesprimate on March 15, 2017, 01:59:26 PM:

 Epileptic Epileptic RAIN WORLD PREORDERS LIVE ON STEAM  Epileptic Epileptic



~~> http://store.steampowered.com/app/312520/





   jamesprimate on March 15, 2017, 06:48:08 PM:

O______O;






   jamesprimate on March 16, 2017, 07:00:26 AM:

I purchased Rain World through an old Humble Bundle link posted in this thread quite a while ago. How should I go about receiving my copy when the game releases?


If you ordered through humble, you should be all set! Were using them to distribute the kickstarter steam keys, so all of that will get sent out at the same time.





   jamesprimate on March 16, 2017, 03:21:28 PM:

Wait.... isn't rain world built in unity? Why is it windows only?

shaders, bro! While we are using unity as a rendering pipeline, the engine and everything else is 100% custom, and moving that from DX11 to OpenGL is still a time consuming process, especially since Rain World has hundreds of custom shaders and textures that will need to be fitted. Its just Joar doing the programming, so launching on 4 OSs simultaneously was impossible. But once we have the PC/PS4 versions launched we'll be able to turn our attentions to other versions and give them the attention they deserve!

Epileptic Epileptic RAIN WORLD PREORDERS LIVE ON STEAM  Epileptic Epileptic

~~> http://store.steampowered.com/app/312520/
Preorder'd.

Also, guys, you are in the phase of distributing review copies and all that stuff, right? Although most of that is probably handled by Adult Swim... but regardless of that, you absolutely have to give a free copy to that one dude who left that one first "slug cat" comment under one of your first videos. He earned it. It's a matter of honor.

I agree completely! Gotta track that fine gentleman down  Gentleman





   jamesprimate on March 17, 2017, 03:41:31 AM:

Kickstarter backers will get steam keys right?

of course!





   jamesprimate on March 17, 2017, 04:50:44 AM:

yes! co-op and competitive multiplayer are still planned, though they will come in an update (likely with additional content) post-release. it just needs a little more time to cook!  Hand Thumbs Up Right





   jamesprimate on March 17, 2017, 07:40:05 AM (Last Edit: March 17, 2017, 07:48:55 AM):

reviews should be up day before launch? things are a bit rushed! i havent talked about it, but our release date got bumped up pretty significantly so everything is a scramble.

im actually pretty nervous about the reviews! i know i shouldnt care, but its so weird having our little weird basement game going out next to like... horizon and zelda. what the hecckk. i just hope people keep the whole "one programmer" thing in context  Epileptic

6 year labor of love: ehh, just throw a number next to it and w/e





   jamesprimate on March 17, 2017, 09:25:58 AM:

We are working that out now! Will post deets when we get info ofc





   jamesprimate on March 18, 2017, 04:31:30 AM:

Ahh streams have been going surprisingly well! I was so nervous since it's a pretty slow paced game that takes a while to unravel. Obviously the tutorial and first region , getting an understanding of the controls and mechanics etc., is the most boring part. But watching Etalyx's stream and the dude made 4hours (!!) in the first region seem fun. Tay is an expert slugcat and has played the game for years at pax so she got through to the 2nd region much quicker, but still I think my playtime estimate is WAY off. Adult Swim is sending out info that it's ~30hr to beat, but that estimate is based on getting through the first region in like 15 minutes tops, lmao. In my 8hr runs it takes me 1minute and 30 seconds max to get to the 2nd region, lol!

Anyway, enough rambling! We're stoked though  Corny Laugh

Re: gates and death penalty - yeah it can definitely be harsh before you understand the mechanics. There are almost always shelters near the gates, and once you get into the rhythm, know to look for those first and stock up enough food for the journey before leaving, progress becomes much more viable.


Re: tutorial creature as a vibe killer - definitely a concern for us! 2 things: firstly, beyond the early tutorial it will only help you if you want to follow it. You can throw rocks at it to scare it away and it will leave you alone, or if you simply don't follow it's directions it will appear less and less. Also, no spoilers but you do part ways relatively early in the game.


Re: why do some people have the game early - for hype, reviewers and press! In addition to being huge for marketing, streamers also act as a 3rd round of QA so we can see how people are responding to difficulty, what they are liking and disliking etc. Allows us to make some final touch ups to squeeze in before the release and early patches / updates.

Cheers friends!!! Hand Any Key Hand Joystick





   jamesprimate on March 19, 2017, 08:34:26 PM:

Totally valid point! But I think that's okay? It's not strictly necessary to use until you start doing sequence breaking. Tbh I didn't want the hint in at all! The opened husks should be the hint! For me the game is all about those moments of natural discovery when all of a sudden you realize that there's a new path. But alas!





   jamesprimate on March 20, 2017, 03:48:00 AM:

Local multiplayer yes. Online multiplayer NO WAY (unfortunately). Given that all of the creatures in the world exist perpetually, the .net code for online multi would be MADNESS. Like MMO-scale. So unless blizzard calls us up, there's just no way we'll have resources or knowledge base to pull something like that off.





   jamesprimate on March 20, 2017, 07:30:57 PM:

that we do! there are 3 save slots available in the options menu for the launch build, and we plan on elaborating on that a bit more in later updates





   jamesprimate on March 21, 2017, 08:33:23 AM:

Christian has become faster than me with the RW content! :O

I really really enjoyed this interview btw. It was so nice to get the whole team in one place hanging out and talking. It really captures the development vibe too.






   jamesprimate on March 21, 2017, 04:18:00 PM:

yes indeed! Joar, Lydia, Del, James, the whole gang! we were all in NYC for what was supposed to be a break, but there is no rest the weeks before launch  My Word!

and speaking of which....

 Crazy Crazy OBLIGATORY 1 WEEK TO RELEASE HYPE!!  Epileptic Epileptic



Pre-orders are up if you would like a discount!

STEAM: http://store.steampowered.com/app/312520/

PS4 US: https://store.playstation.com/#!/en-us/games/rain-world/cid=UP0151-CUSA04196_00-RAINWORLD0000000

PS4 UK: https://store.playstation.com/#!/en-gb/games/rain-world/cid=EP0149-CUSA05667_00-RAINWORLD0000001


...and soon to be more  Shocked





   jamesprimate on March 22, 2017, 03:41:38 AM:

Not a bug, but rather a potential second chance opportunity! The slugcat has an invisible health meter (all creatures do), and if you are grabbed by a creature but not quite dead yet, the game allows for the possibility that you could recover if that creature drops you or if you are able to snag a spear and free yourself, etc. Generally how this works is if a lizard grabs you and begins to drag you to its den, then other lizards (or creatures) attack it to try to snag you as an easy meal.

The idea behind it is mostly show off the creature agency, allowing you to witness the churning ecosystem a bit more as the creature drags you screen from screen, and also reward patience in a way that suits the game: you never know what will happen


Totally understand if you don't want to do this or don't have time, but I was looking through the last hundred or so pages of this thread and noticed this video had been switched to private:





It would be great if it were changed to unlisted so it could be seen in this thread!

Done! and ill do one better too. Here is an updated version of that video, featuring a brief middle section that was recorded for a magazine article and then never used:



Quote
Do lizards eat anything else, go after anything besides you?

Yes indeed! Each creature has a web of other creatures that are its prey, generally with at least one or two creatures that are considered tastier than the slugcat! But that said, depending on your playstyle this may not be the most noticeable thing. The world is large and you can only view whats on your screen!





   jamesprimate on March 22, 2017, 05:25:29 AM:

Completely agreed! I'd like to have that first pop-up be something like "Second chance?" or "Can you escape?", etc., until you are actually dead. Anyway, its on the list for the first update. We'd have changed it before launch, but now that all the text is localized in 7 different languages we can only really do text changes in larger batches.





   jamesprimate on March 22, 2017, 07:55:57 AM:

L O L





   jamesprimate on March 22, 2017, 01:35:42 PM:

ahhh the pups! their gameplay mechanics didnt fit with the arc of the main game, so we are putting them in with the first content update as a separate narrative loop. (no one is sadder about that than me, i assure you!) once the initial game is out, we'll start talking about all that stuff!





   jamesprimate on March 23, 2017, 08:29:40 AM:

Thank you!

The PC/PS4 versions are identical, though depending on your PC specs the PS4 version might run smoother in certain locations. The team that helped us with the port, Carbon, did a fantastic job of optimization on some of the larger / more chaotic areas where there might be hundreds of AIs, events, audio etc all burning up CPU cycles. It purrs at a smooth 60fps in all circumstances!

One point that might be worth considering is that after the initial release we are not sure how things like multiplayer / co-op / updates will be handled. PC we have a lot of control over, so its possible that PS4 might wind up with changed versions to suit the platform, and then possibly later than the PC updates. But tbh we dont actually know that yet, this is pure speculation!