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   jamesprimate on December 23, 2016, 03:21:00 AM:

This is all really heartening, because were we expecting to have to do all manner of overhauling for the co-op and it seems like people would be satisfied with the functionality that is already more or less in place. AKA it might not take an additional 5 years to implement  Tears of Joy

Anyways, more on that in 2017. See y'all next year, friends! We wish you a very merry slugcat.






   jamesprimate on January 16, 2017, 07:08:58 AM:

Hey friends! We'll be hanging out in the Playstation Blog comments section all day, so leave us a Q!



http://blog.us.playstation.com/2017/01/16/rain-world-surviving-in-a-living-ecosystem/





   jamesprimate on January 23, 2017, 08:03:51 AM:

Thanks Christian!!

So Japan games twitter discovered RW last week and it got pretty wild: https://twitter.com/coder_Rfor8BIT/status/821573477652008960





   jamesprimate on January 24, 2017, 04:21:12 AM:

"Slagcat" apparently  Cheesy



for real though they can call it whatever they want for 30k retweets and 40k likes





   jamesprimate on January 24, 2017, 03:09:04 PM:

A LOT apparently. For the initial release we have the game in English, French, Italian, German, Spanish and Portuguese, but doing a Japanese localization would be an additional *6 months*  Screamy

From what I understand this is not just the time for translation and the minor adjustments to the way the game sets text for asian fonts, but also because Sony certification in Japan is massively more scrutinizing and arduous process than it is for western release.

So we're holding off on it for now :/ I think the idea is to wait until we have all the planned post-release content updates in before doing a proper Asian language localized version.





   jamesprimate on February 01, 2017, 11:48:33 AM:

Are you ready, Slugcat?






   jamesprimate on February 08, 2017, 06:25:15 AM:

HYPE! Im so stoked about this illustration. Most platforms require a "Hero Banner" for the store pages and all that, so thats what this is. Has to be able to arrange itself into all manner of ridiculous formats and sizes.

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So, kinda random question: will there be a difficulty setting?

I don't think this has ever been mentioned, but I think that it would be a good idea, (maybe as an update down the line).

Yeah we agree. From what I hear its pretttty hard right now. (After playing it for 5 years I have no perspective of course.)

The concept of the game is just unfair sometimes (and thats the point!), but its been a real challenge to hit that balance where it maintains the mood and intended mechanics but also is generally playable. We've spent a lot of time tweaking it in its current state, but it's something that we want to address in future updates in a more clever manner. Some things we definitely want gated behind the high difficulty level, and we dont want an "easy mode" per se where you can just uncover all the map and thats that. But Im considering adding some alternate narrative paths in the current world that would satisfy players of lower skill levels, but also maintains some mystery of what else is out there.

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I remember that James once said that they were trying to put in place a system in which the difficulty ramps up if the player has a fast progression, I don't know if it is the global reputation system, but it sounds a little different from it.

That remains to a certain degree, but in testing it was found to be pretty frustrating as the difficulty seemed fairly random from the players perspective. Also it basically broke the whole mechanic of being able to develop relationships with creatures, since you could be playing in a non-aggressive manner but suddenly creatures would be more aggressive just because you made it through a few rooms. Basically it was a good idea in theory, but less in practice, so we opted for just tuning the overall difficulty "better", whatever that means.



On the topic of difficulty, one thing thats really become apparent (and interesting!) in testing the game is that some people seem to naturally just be really good at Rain World, and its often people who you wouldnt necessarily expect given the supposed difficulty. I've seen 12 year old girls who "just wanted to play the slugcat game" get like 10x farther than seasoned gaming bros on their first try. I think it's because the game rewards observation and caution? So if a player goes in guns blazing expecting normal platformer behavior they're going to get destroyed, but if they play like a prey animal, hiding, observing the surroundings and learning about the behaviours of the creatures before making big moves, they will do well. And this might actually benefit players who dont have years of videogame genre conventions under their belt.

I dont know how well that will go over, but Im pretty proud of this actually!





   JLJac on February 08, 2017, 11:56:03 AM:

The difficulty being too low definitely isn't a problem, I'd say. I've played Rain World for years, and I still really struggle with certain passages - it's by no means a walk in the park. And I know the code and every little trick. We have been thinking about some kind of setting or similar going the other direction though, to enable less fanatic players to have some feeling of closure without necessarily see all of the cool stuff that's there for those willing to dive deeper. It won't be for this release though ~





   jamesprimate on February 08, 2017, 06:25:38 PM:

a wild Joar Jakobsson appears! :O





   jamesprimate on February 21, 2017, 12:56:45 PM:

some self-serving publicity here... you guys know this story!


http://www.theverge.com/2017/2/21/14685358/rain-world-game-junk-audio-soundtrack





   jamesprimate on February 25, 2017, 12:51:40 PM:

eh, yeah, honestly the alpha humble thing isnt something we really wanted to be doing, as we'd much prefer that people experience the game as intended. you'll notice we dont advertise it or link to it or anything, but its there for people who really want to find it. otherwise we'd have people still sharing the old 2012 lingo alpha, which is infinitely worse, lol!

and fwiw the reasoning for the closed beta was similar actually. we really want people going into the game fresh, especially the fans! going in with knowledge of some of the spoilers changes the players whole perspective of the game (imo), so having a QA/beta team thats under heavy NDA and lock-n-key is very nice. this may seem weird in 2017 indie game world, but was important for us!





   jamesprimate on March 02, 2017, 03:20:43 PM:

if anyone is interested, Joar and I did a nice longform audio interview with Erika from big cheshire grin:

https://bigcheshiregrin.com/2017/03/02/clear-skies-ahead-an-interview-about-the-journey-to-rain-world/

she really knows her rain world stuff, so it was fun to talk to chat with someone on that level! i think there is video of it too somewhere, but seriously nobody needs to look at our dumb faces for an hour, lol





   jamesprimate on March 04, 2017, 06:58:21 AM:

aw tahts very nice of you. id think yall would be sick of us by now!





   jamesprimate on March 06, 2017, 03:54:40 PM:

by the way! if anyone here does the reddit, i think were going to try to organize community stuff over here:

https://www.reddit.com/r/rainworld/

rather than have new players sift through 300+ pages of old devlog, etc etc. So join us if you would like!





   jamesprimate on March 08, 2017, 08:16:58 AM:

WHAT FATE A SLUGCAT?





Its official! After many long years in development, we are excited and terrified to announce that Rain World will be releasing worldwide on March 28th for Steam and PlayStation 4!  Waaagh!





   jamesprimate on March 09, 2017, 03:16:26 AM:

Thank you friends!! Honestly, we couldn't have done it without you.   Gentleman





   jamesprimate on March 13, 2017, 04:30:39 AM:

you all are so nice!! Tears of Joy

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Um Question, I bought the Alpha on Humble bundle so do I get my key for steam on release day? Undecided

yes that is the plan! as soon as everything gets back and settled from PAX ill be starting to work on the logistics for that stuff. And speaking of PAX....


OBLIGATORY RAIN WORLD PAX HYPE WRAP UP POST

















Deep gratitude to Adult Swim Games, they went all out on this and it was damn amazing. Hard to comprehend how this all happened while standing under a giant 12' tall floating "Rain World" cube  Epileptic





   jamesprimate on March 14, 2017, 09:06:20 AM:

PLAYSTATION FRIENDS!

Rain World is part of the PLAY Collective:
http://blog.us.playstation.com/2017/03/14/play-collective-six-new-games-launching-with-ps-plus-discounts/

And pre-orders are live now for both the US and UK





   jamesprimate on March 14, 2017, 11:29:02 AM:

ohhh good call  Hand Thumbs Up Right Hand Thumbs Up Right





   jamesprimate on March 14, 2017, 12:36:18 PM:

bumping this for REASONS


PLAYSTATION FRIENDS!

Rain World is part of the PLAY Collective:
http://blog.us.playstation.com/2017/03/14/play-collective-six-new-games-launching-with-ps-plus-discounts/

And pre-orders are live now for both the US and UK