![]() | JLJac on March 23, 2013, 12:45:18 AM: |
Thank you all for being interested!
The game is created in Macromedia Director and written in Lingo (At first I considered writing the game in iron-age runes on stone slabs, but then I settled on going with a slightly older and more traditional development environment).
It's very hard for me to estimate how far through development I am, as I've made the estimation "50%" about seven times already. Today I am definitely beyond 50% though, as pretty much the only things I can think of are: The menu, some more art, four-player support, joystick support and the menu art. If not on the final 10% I'd say I'm somewhere in the final 20-30.
At this very moment I'm living under very african conditions (I can literally see goats outside my window when writing this), which I have taken as an excuse to keep development on hold. Fact is I probably just really needed to take a break from the project, after one year + of development.
Very soon I'll move from the small town to Accra, and start at a desk job and live in an apartment. Then I'll try to get back to a strict minimum 1 hour a day schedule. Likely things will go quicker than expected then, as I'm fully confident in how to do all the remaining things that have to be done, it's just a question of sitting down and doing them.